> For the complete documentation index, see [llms.txt](https://nextablen.gitbook.io/untitled/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nextablen.gitbook.io/untitled/overview/web3.0.md).

# WEB3.0

The web3.0 era is open, private and co-constructed With the help of distributed technology (block chain), Web3.0 will subvert the Web2.0 Internet from three perspectives of openness, privacy and co-construction, create a decentralized world dominated by user communities, and reconstruct Internet traffic value paradigm.

In the Web 2.0 era, with Internet giants as the core, multiple ecosystems have been formed. Core Internet companies have a monopoly on data, value, and network effects, and there are strong barriers between ecosystems. The most important resource in the Internet world is traffic entry (user attention and capital flow). All this will undergo profound changes in the Web3.0 era: the Web3.0 world will be fully open, and users' behavior in it will not be restricted by ecological isolation. It can even be considered that users can freely roam in Web3. The world; user data privacy will be achieved through encryption algorithms and distributed storage Fully protected; in the Web3 world, content and applications will be created and led by users, fully realizing the value of users' co-construction, co-governance, and shared platform.

**The main features of Web3.0 are openness, privacy and co-construction. Openness is reflected in:**

1. The access of users in a certain Internet application "field" is fully free and the threshold is low;
2. User behavior is not restricted by third parties, and Internet applications break the original so-called boundaries between ecology and ecology, and applications are highly combinable and compound; under the combination of synthetic assets, NFT, etc., even non-licensed , Integrate traditional world wealth into Web3.0 under the premise of no delivery.
3. In addition, the interoperability between applications based on different infrastructures within Web3.0 can be solved by the "cross-chain" protocol.

Privacy is reflected in: data ownership belongs to users, and value transfer does not require third-party authorization. Co-construction is reflected in: the content creation of users in Web2.0 Internet applications is restricted in many ways (restricted by platform review, cross-platform restrictions), and even more restricted in community governance, so it also restricts users in creating or value capture in terms of economic sharing. Web3.0 will break these limitations, and at the same time, the token incentive mechanism of the blockchain will effectively feed back the value of the content economy to the creators. Another aspect of co-construction and sharing is co-governance, namely DAO.

Openness is reflected in:

1. The access of users in a certain Internet application "field" is fully free and the threshold is low; for example, users can often use a blockchain account address to log in to the application on the chain, no registration permission is required, and the operation is convenient;
2. User behavior is not restricted by third-party subjects. Internet applications break the original so-called boundaries and barriers within and between ecosystems. Under the principle of compound code operation logic, applications are highly combinable and complex; The direct case is the so-called DeFi Lego. Any application can call or aggregate the underlying basic protocol (such as DEX), and the synthetic asset platform maps real-world assets to the chain (no delivery relationship), which is equivalent to breaking the so-called online-online and the boundary between virtual and reality.
3. In addition, the interoperability between applications based on different infrastructures within Web3.0 can be solved by the "cross-chain" protocol; therefore, the behavior of users in multiple applications in the Web3.0 world can produce similar social relationship graphs, further improving data Value mining potential.

Users can easily enter the Tech-Finger game world without third-party restrictions; users can freely implant their favorite characters/images into the game, and even make characters act across platforms/fields. In the Web2.0 era, For games like Glory of Kings, you can’t decide the choice of character, let alone kill your favorite Monkey King into World of Warcraft—it’s not difficult to connect to the platform in this regard, just because the control right is not in the hands of the user. Of course, you can also trade equipment such as character skins (with the help of NFT), and even establish a complex game equipment derivatives market based on other DeFi protocols. In short, cross-application platforms, cross-virtual and reality to complete the Web3.0 way of life.


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